Unit Overview
Covers natural user interfaces (NUI), voice assistants, conversational design pipelines, gaming interface taxonomy, and smartwatch UI ergonomics.
| § | Topic | Slides | Core Concepts Covered |
|---|---|---|---|
| Roadmap | How interfaces evolved | 1–3 | Evolution from CLI (typing commands) $\rightarrow$ GUI (clicking pixels) $\rightarrow$ Natural UI (speaking conversational intent) |
| 8.1 | Command & control vs Conversational UI | 4–8 | Strict syntax vs everyday speech, and multimodal UIs (voice + visual screen) |
| 8.2 | Personas, avatars & video game UIs | 9–14 | Voice personas, Uncanny Valley, and 4 Game UI types (Diegetic, Non-diegetic, Spatial, Meta) |
| 8.3 | Speech recognition & dialog management | 15–20 | 5-step speech pipeline, noise & accents, slot-filling, and error repair rules |
| 8.4 | Designing for wearable devices | 21–26 | The 5-second rule, fat-finger problem, crown dials, haptics vibration language, and watch complications |
| Review | Exam prep & summary | 27–32 | Screen vs Voice vs Watch comparison table, 5 Golden Do’s & Don’ts, and TU question bank |
Unit Overview
Covers natural user interfaces (NUI), voice assistants, conversational design pipelines, gaming interface taxonomy, and smartwatch UI ergonomics.
Quick Download
Download the complete 32-slide PDF presentation for offline study and exam preparation.