Unit Overview
Covers the full transition from lo-fi paper blueprints and user journey storyboards to interactive high-fidelity clickable prototypes in Figma.
| § | Topic | Slides | Description |
|---|---|---|---|
| 6.1 | Wireframes & mock-ups | 4–7 | Layout blueprints vs visual styling, grayscale rules, wireframe $\leftrightarrow$ mockup distinction |
| 6.2 | Prototyping: Lo-Fi, Hi-Fi & Interactive | 8–13 | Paper prototyping (“Human Computer”) vs pixel-perfect digital, speed/cost tradeoffs |
| 6.3 | UX storyboarding | 14–16 | Walt Disney origins, context, pain points & empathy, 4-panel comic narrative structure |
| 6.4 | Software prototyping | 17–19 | Figma, Framer, ProtoPie, Balsamiq, frame nesting, connector noodles, interactive component variants |
| 6.5 | Transition & animation | 20–23 | Motion as communication, Push, Modal Sheet, Dissolve, Smart Animate, and easing physics |
| 6.6 | Clickable prototype blueprint | 24–26 | 5-step prototype blueprint, 48×48px hotspots, triggers, actions, and backstack management |
| Review | Summary & TU BCA Exam Prep | 27–30 | 5 Do’s & Don’ts, cheat sheet, and frequent board exam question breakdowns |
Unit Overview
Covers the full transition from lo-fi paper blueprints and user journey storyboards to interactive high-fidelity clickable prototypes in Figma.
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