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Unit 6 · Wireframing and Prototyping (Slides)

PDF SLIDES30 SlidesUnit 6 · Wireframing and Prototyping
§TopicSlidesDescription
6.1Wireframes & mock-ups4–7Layout blueprints vs visual styling, grayscale rules, wireframe $\leftrightarrow$ mockup distinction
6.2Prototyping: Lo-Fi, Hi-Fi & Interactive8–13Paper prototyping (“Human Computer”) vs pixel-perfect digital, speed/cost tradeoffs
6.3UX storyboarding14–16Walt Disney origins, context, pain points & empathy, 4-panel comic narrative structure
6.4Software prototyping17–19Figma, Framer, ProtoPie, Balsamiq, frame nesting, connector noodles, interactive component variants
6.5Transition & animation20–23Motion as communication, Push, Modal Sheet, Dissolve, Smart Animate, and easing physics
6.6Clickable prototype blueprint24–265-step prototype blueprint, 48×48px hotspots, triggers, actions, and backstack management
ReviewSummary & TU BCA Exam Prep27–305 Do’s & Don’ts, cheat sheet, and frequent board exam question breakdowns

Unit Overview

Covers the full transition from lo-fi paper blueprints and user journey storyboards to interactive high-fidelity clickable prototypes in Figma.

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